会议专题

Research and Improvement of Collision Detection Based on Oriented Bounding Box in Physics engine

Collision detection algorithm can improve the realistic and immersion of 3D scene, is becoming one of the researches in the field of Virtual Reality. At present, in large and complex scenes, traditional collision detection algorithms exist the problems of low detection efficiency and poor accuracy. In view of above question, this paper manage to combine the Sphere with the OBB method, that is, first calculating preliminarily by Sphere, exclude objects do not intersect obviously; then calculating accurately, find the collision object Experimental results show that, Compared with the ordinary OBB algorithm, this algorithm can significantly improve the efficiency and accuracy of collision detection. It proves that the improved collision detection algorithm has practical value.

Collision detection OBB Sphere

Yanchun Shen Xingyi Sun

College of Computer, Beijing Information Science & Technology University Beijing, China

国际会议

2011 2nd International Conference on Data Storage and Data Engineering(DSDE 2011)(2011年第二届数据存储与数据工程国际会议)

西安

英文

73-76

2011-05-13(万方平台首次上网日期,不代表论文的发表时间)