会议专题

An Analysis of Game Design Using Graph-based Substructure Mining Technique

To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs.

Game Game Design Analysis Graph Pattern Graph Mining

Keattikorn Samarnggoon

College of Arts Media and Technology Chiang Mai University Chiang Mai, Thailand

国际会议

2011 3rd IEEE International Conference on Computer Research and Development(ICCRD 2011)(2011第三届计算机研究与发展国际会议)

上海

英文

368-372

2011-03-11(万方平台首次上网日期,不代表论文的发表时间)