An Analysis of Game Design Using Graph-based Substructure Mining Technique
To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs.
Game Game Design Analysis Graph Pattern Graph Mining
Keattikorn Samarnggoon
College of Arts Media and Technology Chiang Mai University Chiang Mai, Thailand
国际会议
上海
英文
368-372
2011-03-11(万方平台首次上网日期,不代表论文的发表时间)