会议专题

On Packet Aggregation Mechanism for Improving Massive Multiplayer Online Game Performance in P2P Network

Usually thousands of avatars are simultaneously online in P2P MMOG. To keep games real-time, MMOG adopts some packet aggregation mechanisms in P2P network. This paper proposes a packet aggregation mechanism for Massive Multiplayer Online Game(MMOG) in P2P, which aggregates game packets into a single packet based on game interactivity threshold and aggregation threshold. The number of transmissions for packets and the overhead caused by the header of packets are reduced. Moreover, an analysis method is developed to evaluate this aggregation mechanism in terms of the average aggregation degree and the average aggregation delay. Experimental results show the aggregation mechanism saves bandwidth and keeps games real-time and consistency.

Massive Multiplayer Online Game(MMOG) packet aggregation Game Interactivity Threshold(GIT)

Wang Jinzhong

Shenyang Sport University Shenyang, China

国际会议

2011 3rd IEEE International Conference on Computer Research and Development(ICCRD 2011)(2011第三届计算机研究与发展国际会议)

上海

英文

337-339

2011-03-11(万方平台首次上网日期,不代表论文的发表时间)