会议专题

MediaEvo Project: a Serious Game for the Edutainment

Until recently, the historic vision was limited to only a few professionals, scholars and researchers, who share the interpretation codes for extracting the ancient landscape from the actual one. Using this knowledge to reconstruct a virtual interactive town increases dramatically the possibilities of information exchange and diffusion. On this way, the MediaEvo Project aims to develop a multi-channel and multi-sensory platform for edutainment in cultural heritage for the realization of a digital didactic game oriented towards the knowledge of medieval history and society by means of the integration of human sciences and new data processing technologies. It deals with historical findings, geo-morphologica! inquiries, data management systems and the definition of a virtual immersive platform for playing and educating. This paper introduces the theoretical questions related to the educative use of Virtual Reality technology and describes the steps of the reconstruction of the town of Otranto in the Middle Ages: data collection and integration, organization of work, peripherals and software applications. The platform is intended to be useful for educational purposes, for touristic information, for gaming and also for testing the hypothesis coming from researchers about the ancient town and its everyday life.

Serious Game Virtual Reality Cultural Heritage Edutainment

Lucio T. De Paolis Giovanni Aloisio Maria G. Celentano Luigi Oliva Pietro Vecchio

Department of Innovation Engineering Salento University Lecce,Italy Scuola Superiore ISUFI Salento University Lecce,Italy

国际会议

2011 3rd IEEE International Conference on Computer Research and Development(ICCRD 2011)(2011第三届计算机研究与发展国际会议)

上海

英文

524-529

2011-03-11(万方平台首次上网日期,不代表论文的发表时间)