会议专题

Advertisement within online game world: Effects of experiential motives on the attitude toward the advertised brand

The increasing interest in online games, considered as an effective medium of advertising, has led researchers to study the efficacy of this practice through various ways. This research examines the effect of five experiential motives including enjoyment, concentration, escape, curiosity, and social affiliation on the attitude toward the advertised brand. An online experiment, based on online survey, was conducted nearby 160 Counter Strike game players. The results show that enjoyment, concentration and curiosity affect positively the brand attitude but escape and social affiliation have no significant relationship with the attitude toward the brand being advertised.

in-game brand placement experiential motives brand attitude

Rym Ben Ahmed Mohamed Nabil Mzoughi

Research Unit MaPReCoB ISG Sousse, University of Sousse, Tunisia Sousse, Tunisia

国际会议

2011 International Conference on Economics, Business and Marketing Management(EBMM 2011)(2011年经济、商业和营销管理国际会议)

上海

英文

80-85

2011-03-11(万方平台首次上网日期,不代表论文的发表时间)