Fireworks Simulator Based on an Improved Particle System
This paper proposes an algorithm to generate and render fireworks in real-time based on programmable graphics hardware,which divides the queue into several regions to save the time when waiting for CPU,and uses the XML external data and XNA framework to achieve the fast simulation of fireworks.The experimental results show that the algorithm can draw the fireworks vividly,meets the demand of real-timing very well,and has a great scalability.
component Particle system GPU XNA XML Simulation
Bin Tang Baosheng Kang Guodong Wang Jianchao Kang Jiandong zhao
School of Information Science and Technology Northwest University NWU Xian,China School of Information Science and Technology Northwest University NWU Xi an,China
国际会议
太原
英文
53-57
2011-02-26(万方平台首次上网日期,不代表论文的发表时间)