会议专题

An improved PM of 3D textured model for mobile device

This paper presents a new progressive mesh simplified algorithm for triangle textured meshes.We use smallest dihedral and shortest edge principle to preserve geometry boundary and RGB value difference method to keep texture boundary.Our method did better in preserving visual important area of the original mesh than some traditional methods like quadratic error metrics.The way of measuring texture distortion we use the maximum value of median line deflection angles among the adjacent area of the collapsing edge.This method was much easier to achieve and also has less computation.Preliminary experimental results show that the algorithm performs well.

mobile-device progressive mesh edge-collapse textured mesh

Yun Ling Difei Kong Zhaoyi Jiang

College of Computer and Information Engineering Zhejiang Gongshang University Hangzhou,China

国际会议

2011 3rd International Conference on Computer and Network Technology(ICCNT 2011)(2011第三届IEEE计算机与网络技术国际会议)

太原

英文

24-28

2011-02-26(万方平台首次上网日期,不代表论文的发表时间)