会议专题

Dynamic Difficulty Adjustment based on an improved algorithm of UCT for the Pac-Man Game

one major problem of Pac-Man Game is how to generate intelligence of opponents at appropriate challenge level.This paper presents an approach for creating game opponents by DDA (Dynamic Difficulty Adjustment), which is used to dynamically adjust challenge level of opponents according to the players skill level.The approach of DDA is based on time-constrained-Cl.Furthermore, in order to improve the performance of Pac-Man Game AI, this paper also discusses an alternative approach, knowledge-based-CI-controlled-NPC, which creates DDA based on knowledge from DTS.

Pac-Man Game DDA DTS time-constrained-DTS knowledge-based-Cl-controUed-NPC

Bin Wu DingDing Chen Suoju He Qijin Sun Zhengjun Li Minxi Zhao

School of Software Engineering,Beijing University of Posts and Telecommunications,Beijing,China,100876

国际会议

2011 3rd International Conference on Computer and Network Technology(ICCNT 2011)(2011第三届IEEE计算机与网络技术国际会议)

太原

英文

306-310

2011-02-26(万方平台首次上网日期,不代表论文的发表时间)