会议专题

Texture Slab Projection and BSP tree for GPU Accelerated Volume Rendering

An improved method using graphics processing unit(GPU) is proposed for ray casting algorithm because of largevolume data and slow speed in volume rendering. The algorithmcombines texture slices to form texture slabs, and codes textureslabs with BSP tree, then, projects the slabs and renders non-emptyslabs from front to back. Because of texture slabprojection includes information of empty region, full region andearly ray terminated region of volume data, so acceleratedvolume rendering can be achieved through texture slabprojection along the ray direction. Texture slab projection iscreated on the fly by GPU without any pre-processing time, and the creation time of BSP tree is still small in relation to the wholevolume rendering. The experiment results show that this methodcan speed up average 3.41 times of volume rendering on GPUand achieve good rendering effects.

Guojun Ma Yousai Zhang

School of Electronics and Information Jiangsu University of Science and Technology Zhenjiang, jiangsu, 212003 China

国际会议

The 4th International Conference on Bioinformatics and Biomedical Engineering(第四届IEEE生物信息与生物医学工程国际会议 iCBBE 2010)

成都

英文

1-4

2010-06-18(万方平台首次上网日期,不代表论文的发表时间)