Generation of Organ Texture with Perlin Noise
Laparoscopic virtual reality based surgery simulators are becoming a ubiquitous tool in resident training and assessment. Abdominal organ surface are major visual cue of laparoscopic imagery, so it makes sense to develop algorithms of generation of texture of the abdominal organs. This paper presents a method of organ texture generation with Perlin noise. The noise function, interpolation function and smooth function are described in detail. Texture simulation of the liver and intestines, as well as fatty texture are given. Experiment results show that this method can be used to generate simple organ textures.
Liu Xuemei Liu Huan Yu Hui
Department of Information and Engineering North China Institute of Water Conservancy and Hydroelectr Henan Press and Publishing School Zhengzhou, China
国际会议
深圳
英文
150-152
2010-04-17(万方平台首次上网日期,不代表论文的发表时间)