Analyse of American Academic Game Courses in Computer Science Education and Guidance for Domestic Universities
Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.
Qi Yue Wang Shan
State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing,China School of New Media Art&Design Beihang University Beijing, China
国际会议
深圳
英文
164-167
2010-04-17(万方平台首次上网日期,不代表论文的发表时间)