会议专题

Analyse of American Academic Game Courses in Computer Science Education and Guidance for Domestic Universities

Computer games are more and more popular and have grown to be a large industry, but game talents are lack and training mechanism is not yet perfect in our country. In order to solve this problem, it is necessary to develop game courses or specialty in domestic universities. In this paper, we analyze ways for integrating games into computer science curricula in several world-famous universities whose experience can be used for reference to us. With the guidance, some advices and conceptions are given for developing games in domestic universities, taking Beihang University as an example.

Qi Yue Wang Shan

State Key Laboratory of Virtual Reality Technology and Systems Beihang University Beijing,China School of New Media Art&Design Beihang University Beijing, China

国际会议

2010 International Conference on E-Health Networking,Digital Ecosystems and Techonlogies(2010电子健康网络、数字生态系统和技术国际会议 EDT 2010)

深圳

英文

164-167

2010-04-17(万方平台首次上网日期,不代表论文的发表时间)