THE STUDY ON LARGE SCALE CITY 3D SCENE RENDERING
The paper researched on rendering art of large scale 3D city sight, and accomplished spatio-temporal data model of city objects taking geometry and action data into account integrated; Referred to the idea of LOD algorithm of terrain quadtree, constituted scene quadtree, and improve search and cull efficiency of discrete city objects; proposed and accomplished a fast collision detection algorithm base on Z_BUFFER value, this method take full advantage of transform matrix and depth information, accomplished fast collision detection and response when user roaming in the fictitious scene as first person. Integrate these technologies, accomplished real time dynamic rendering of large scale 3D city scene.
spatio-temporal data model metafile relax quadtree collision detection view culling z_buffer depth value
Zhou Yang Xu Qing Xu Kun Lan Chao-zhen
Institute of Surveying and Mapping, ZhengZhou 450052, China
国际会议
武汉
英文
460-467
2011-06-26(万方平台首次上网日期,不代表论文的发表时间)