Discussion on Chinese Chess Decision-making System with Emotion
This paper analyzes the existing decision-making system of Chinese Chess computer game, and points out some of disadvantages. Then, a new three-level decision-making system of Chinese Chess computer game is constructed. In this decision-making system, affection computing is introduced. And the system achieves the high-speed searching and decision-making top-down though affection computing. Comparing with the existing decision-making system, the three-level decision-making system is proved workable.
Chinese Chess computer game emotion decision-making
Xiao-chuan Zhang Lian-chang Chen Fei-Tu Zu-shuLi
国际会议
2011 China Control and Decision Conference(2011中国控制与决策会议 CCDC)
四川绵阳
英文
3455-3458
2011-05-23(万方平台首次上网日期,不代表论文的发表时间)