Dynamic Opening-book in Computer Games
Opening-book is an important collection of human knowledge which would play a crucial role in computer games. For the shortcomings of ordinary opening-book, this paper proposes Dynamic Opening-book. Compared with ordinary one, dynamic opening-book introduces the concept of move reliability, processes information feedback, and has self-optimizing and self-learning functions. In addition, we carry out experiments using connect6 to test dynamic opening-book in this paper. The results demonstrate its superiority.
Dynamic opening-book Move reliability Machine learning Connect6 emulation
Liang Li Hong Huang Litao Deng
Institute of Computing Technology Chinese Academy of Sciences Beijing, China School of Automation, School of Software Beijing Institute of Technology Beijing, China
国际会议
2011 China Control and Decision Conference(2011中国控制与决策会议 CCDC)
四川绵阳
英文
3459-3462
2011-05-23(万方平台首次上网日期,不代表论文的发表时间)