会议专题

Real-time Cloth Simulation Based on Improved Verlet Algorithm

Physical model and numerical solver are the basis of current cloth simulation engines. Currently, research in cloth animation has focused on improving realism as well as computation speed. In this paper we present an improved Verlet algorithm which enhances the capabilities of initial one in three aspects. The first one is using 2-level Taylor series as the startup method. The second one is using a more simplified way to obtain the velocity of the particle through approximate substitution. The third one is using Beeman algorithm when the change of force is greater than the threshold value. The experiment results indicate that this approach is efficient and accurate, and can be used in real-time cloth simulation system.

cloth simulation numerical integration improved Verlet algorithm

Yan Jiang Rui Wang

Computer Information Center Beijing Institute of Fashion Technology, Beijing, China Department of Textiles Tianjin Polytechnic University Tianjin, China

国际会议

2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design(2010年第11届国际计算机辅助工业设计与概念设计学术会议)

浙江义乌

英文

443-446

2010-11-17(万方平台首次上网日期,不代表论文的发表时间)