The Study on Companionship Scale of Electronic pet
In recent years, electronic pets have been accepted and popular gradually, related industries are booming, as one important area to the design industry. Because of some people cannot have a real pet for the limit of living environment, the electronic pet with part of real pet function, and dont need so much time to take caring, become the most popular game now. The electronic pets even not only just be a game, but emphasize the “company. To establish the companionship is a design trend in electronic pet, but there isnt an appropriate measure tool for the electronic pets companionship, also failed to provide designers a criterion for good and bad design. Lawson and Chesney (2007) proposed a scale which is only measured for the real pets and people part. The purpose of this study was modified the companionship scale of electronic pet of Lawson and Chesney (2007). The structures of the scale include three parts, the relations between “real pet and people, “human companionship and the “company features of electronic pet. The scale subjects were designed by the professional experts. A total of 158 subjects joined the pretest, after item analysis, the new scale reliability Cronbachs values is up to 0.95, with high reliability. The new scale could provide designers and users test the companionship of electronic pet, also can be used to analyze the companionship features of the existing electronic pets, so that designers and related industries can understand the current trends and the electronic pet shortcomings for improving the future design.
Electronic pet Companionship Design feature Scale
Ding-Bang Luh Elena Carolina Li Yu-Rong Gao
Department of Industrial Design, National Chen Kung University Tainan, R.O.C. Department of Industrial Design,National Chen Kung University Tainan, R.O.C.
国际会议
浙江义乌
英文
533-538
2010-11-17(万方平台首次上网日期,不代表论文的发表时间)