The Application of Clifford Algebra in Skinned Mesh Animation
Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation’s movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different dimensional spaces. As an introductory article it takes an example to illustrate the superiority of such a mathematical tool.
Liu Yan Wang Rui Wan WangGen Song JieYun Fan FeiFei
School of Communication and Information Engineering, Shanghai University, Shanghai, 200072 China
国际会议
上海
英文
338-340
2010-10-20(万方平台首次上网日期,不代表论文的发表时间)