会议专题

The Application of Clifford Algebra in Skinned Mesh Animation

Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation’s movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different dimensional spaces. As an introductory article it takes an example to illustrate the superiority of such a mathematical tool.

Liu Yan Wang Rui Wan WangGen Song JieYun Fan FeiFei

School of Communication and Information Engineering, Shanghai University, Shanghai, 200072 China

国际会议

第十届中国虚拟现实年会

上海

英文

338-340

2010-10-20(万方平台首次上网日期,不代表论文的发表时间)