会议专题

A Analysis of Mobile Graphics Pipeline with Real-time Performance

With the widely development of consumer electronics, 3D graphics have been in high demand and it has also become a very important module in embedded systems. Recent years more and more attentions have been paid on 3D graphics rendering. As we know it is very difficult to achieve real-time interactive request in the complex 3D graphics rendering on a signal CPU, therefore a dedicated graphics processor is need to enhance the rendering speed. But in embedded system, source is limited and power is supplied by battery, so that the 3D graphic processing for mobile environment can not employ the same algorithm or architecture as in the pc environment. In this paper, we review a full 3D graphics pipeline and discuss optimizations of graphics architecture have been made to overcome the shortcomings in mobile environment.

Jianhua Xiao Mengyao Zhu Xuzhi Wang Wanggen Wan

School of Communication and Information Engineering, Shanghai University

国际会议

第十届中国虚拟现实年会

上海

英文

489-493

2010-10-20(万方平台首次上网日期,不代表论文的发表时间)