会议专题

Acceleration by Programmable GPU on Realizing 3D Movie Playback

Detailed research is conducted on video texture for 3D movie play application and current research situation, problem and challenge in the world are analyzed in this paper. Then an effective solution is presented. DirectShow is used to manage the video data while Direct3D serves as graphic rendering API. This paper extracts the parallel computing module from the fixed rendering pipeline and takes full use of programmable GPU to accelerate the rendering process. In plus, GPU texture compression is used to solve the problem of limited graphic memory. The experiment and simulation prove that the designed method can effectively uplift the frame rate, alleviate the CPU burden and solve the bottleneck in real-time rendering. Finally, it is rather practical in certain applications.

Yu Wan Xiao Cheng Xiaoqing Yu Hongwei Xu

Department of Electronic Engineering, City University of Hong Kong, Hong Kong School of Communication and Information Engineering, Shanghai University, China

国际会议

第十届中国虚拟现实年会

上海

英文

845-850

2010-10-20(万方平台首次上网日期,不代表论文的发表时间)