Acceleration by Programmable GPU on Realizing 3D Movie Playback
Detailed research is conducted on video texture for 3D movie play application and current research situation, problem and challenge in the world are analyzed in this paper. Then an effective solution is presented. DirectShow is used to manage the video data while Direct3D serves as graphic rendering API. This paper extracts the parallel computing module from the fixed rendering pipeline and takes full use of programmable GPU to accelerate the rendering process. In plus, GPU texture compression is used to solve the problem of limited graphic memory. The experiment and simulation prove that the designed method can effectively uplift the frame rate, alleviate the CPU burden and solve the bottleneck in real-time rendering. Finally, it is rather practical in certain applications.
Yu Wan Xiao Cheng Xiaoqing Yu Hongwei Xu
Department of Electronic Engineering, City University of Hong Kong, Hong Kong School of Communication and Information Engineering, Shanghai University, China
国际会议
上海
英文
845-850
2010-10-20(万方平台首次上网日期,不代表论文的发表时间)