会议专题

Rasterization of Geometric Primitive in Graphics Based on FPGA

With the demand of real time rendering of large scale of filed scenes, which require the graphic’s processing unit that have the features of high efficiency and low power. the rasterization of graphics is a stage of compute intensive and is a key part to raise the system performance. In this paper, I improve the “CENTROL LINE rasterization, is the main method for designing VLSI, and focus on the parallel processing, which is geared to hardware implementation. In order to verify the function of this improved algorithm, Matlab is used to simulate the algorithm and was implemented in the FPGA.

Yanru MA Xuzhi WANG Mengyao ZHU Wanggen WAN

School of Communication and Information Engineering, Shanghai University Shanghai, China

国际会议

第十届中国虚拟现实年会

上海

英文

1211-1216

2010-10-20(万方平台首次上网日期,不代表论文的发表时间)