会议专题

A Probabilistic Framework for Automated Mechanism Design

This paper presents a probabilistic framework that can be used to automatically generate verifiable mechanisms for multi-agent systems wherein agents need to trust the system. Such settings require designing mechanisms given agents’ requirements, which are expressed as constraints and desirable properties such as incentive compatibility. Our framework is based on a game-playing scenario wherein a game is viewed as a set of computer codes and is run using a designer. The designer can be viewed as a probabilistic polytime Turing machine interacting with the game in order to achieve a given objective or simply win it. This results in a sequence of games where the probability for the designer winning the game is bounded from above by the probability of the game setting a Boolean variable to true. By analyzing the game-play as a Markov decision process, we identified cases where the interactions between the designer and the game yield a positive outcome. This methodology can be used to deploy for example agent mediated e-commerce systems.

Emmanuel M. Tadjouddine

Department of Computer Science & Software Engineering, Xi’an Jiaotong-Liverpool University, SIP Suzhou, China 215123

国际会议

2010 IEEE International Conference on Service Operations and Logistics,and Informations(2010 IEEE 服务、运筹、物流与信息化国际研讨会)

青岛

英文

315-320

2010-07-15(万方平台首次上网日期,不代表论文的发表时间)