会议专题

The Merging of Water Droplets Base-on Metaball

Generating realistic world containing water Is among the most challenging aspects in virtual reality. One important area in computer graphics simulations for water is the animation of droplets, which is vital for driver simulators. The method for rendering water droplets which is proposed in this paper originates from the method that is published by Yu et al 11. For speed and practicability purposes, we use GPU-based approaches to generate realistic images of water droplets. Modified metaball technique are used to approximate the merging of water droplets and this model can also be apply to the real-time systems completely due to our optimization for the 3D metaball.

water droplets metaball merging modeling realtime rendering

Dongfang Chen Jiahuan Zhang

College of Computer Science & Technology Wuhan University of Science & Technology Wuhan, China

国际会议

2010 International Conference on Digital Manufacturing and Automation(2010 数字制造与自动化国际会议 ICDMA 2010)

长沙

英文

716-719

2010-12-18(万方平台首次上网日期,不代表论文的发表时间)