Implementation of a fast simulation algorithm for terrain based on Dynamic LOD
In-depth study and explore dynamic quad tree rendering of large-scale terrain. Investigated the problems, which was urgently to be solved, about quad tree. Studied the features and application of dynamic quad tree algorithm and static quad tree algorithm. Analyze and explore the problems about quad tree construction, data storage that is significant in modeling, removing of the grid back, and elimination of T-type fracture. In this study, an algorithm based on storage array was proposed on the basis of the previous research to eliminate T-type fracture. The results showed that the new algorithm not only enhance the streamline effect, but also increased the rendering speed in the large-scale virtual terrain rendering process. The draw rate was enhanced from 8-10 frames/s up to 20-23 frames/s.
LOD Date Storage Elimination of cracks
Wang Ying Wang Yanjie
Changchun Institute of Optics,Fine Mechanics and Physics,Chinese Academy of Sciences,Changchun 13003 Changchun Institute of Optics,Fine Mechanics and Physics,Chinese Academy of Sciences,Changchun 13003
国际会议
2011 10th International Conference on Electronic Measurement & Instruments(第十届电子测量与仪器国际会议 ICEMI2011)
成都
英文
909-913
2011-08-16(万方平台首次上网日期,不代表论文的发表时间)