A Digitalized Record And Analysis Platform For The Game Of Go At The RFID Base
The four greatest arts in Chinese culture are musical instruments, chess, calligraphy, and painting. Chess refers to Go, a game which usually contains 181 black pieces and 180 white pieces. A Go board is constituted by 19 horizontally and vertically parallel lines and a total of 361 intersections. The rules of Go are easy but the potential moves are ever-changing. Thus, in general, people may find it difficult to learn various sequences of pieces under dynamic situations by heart. Compared with conventional software formula research, a Go system can simulate the actual playing, but cannot offer the feel from touching the chess pieces with the fingers. With this in mind, this study adapts RFID technology (Radio Frequency Identification) to identify chess pieces by Tag, record shift position by Reader and develops a reverse tracing system model of so that player can backward trace and review their strategies and skills. Therefore, compared with the conventional transcription record model, this Go system is realtime, low-cost and has the ability to provide chess analysis.
RFID Go Digital
Jenn Tang Yu-Chieh Chen
Graduate Institute of Business Administration National Taipei College of Business Taipei, Taiwan
国际会议
2010 International Conference on Circuit and Signal Processing(2010年电路与信号处理国际会议 ICCSP 2010)
上海
英文
212-216
2010-12-25(万方平台首次上网日期,不代表论文的发表时间)