Research and Implementation of Multiplayer Connection Technology on LAN in Virtual Scene
Firstly, how to send the real-time data collected by each computer to all the computers in network for their monitoring; secondly, how to send the historical data to each computer in the whole network to ensure a consistent whole network data; In addition, how to send the command to an implementing computer, and control records of the whole network of other computers. Combining many aspects, this paper designs a virtual scene in the distributed network multiplayer system, designs an online multi-user virtual environment to achieve the mutual information and to send, receive and transmit. Under the environment of Windows XP, making use of CSocket provided by Visual C which carries on the development of applied procedure, we can make the procedure carry out receiving data on network, send out function quickly and accurately, complete data delivering of customer. The realization is under the network environment of having another persons on-line technique.
multiplayer virtual environment mutual information
Xu Gongwen Zhang Zhijun Zhao Xiumei
Shandong Jianzhu University ,Jinan,China,250101 Shandong Xiehe Vocational and Technical Collge,Jinan Shandong Jianzhu University ,Jinan,China,250101
国际会议
2010 International Conference on Circuit and Signal Processing(2010年电路与信号处理国际会议 ICCSP 2010)
上海
英文
771-774
2010-12-25(万方平台首次上网日期,不代表论文的发表时间)