A Cross-platform Integration Method for Virtual Reality Applications
To solve cross-platform problem of GUI (Graphical User Interface) in virtual reality applications, this paper presented a multi-thread integration method which can embed 3D scene rendered in OpenGL, Vega and OpenGL performer into a cross-platform GUI named FLTK. The presented method provides a source of reference for other cross-platform virtual reality rendering engines to be integrated with FLTK. Based on hardware configuration of an existing graphic workstation, the principles and design flow of stereo display were given. Several experiments were conducted to prove the presented methods to be effective.
virtual reality cross-platform GUI stereo display
Chen Cheng-jun Wu Yun-feng Zhou Yi-qi
School of Mechanical Engineering Qingdao Technological University Qingdao, China 91872 PLA Troops Qingdao, China School of Mechanical Engineering Shandong University Jinan, China
国际会议
Third International Conference on Information and Computing(第三届信息与计算科学国际会议 ICIC 2010)
无锡
英文
140-142
2010-06-04(万方平台首次上网日期,不代表论文的发表时间)