会议专题

Design and Implementation of High Performance Mobile Game On Embedded Device

As mobile game grows rapidly in recent years, it becomes one of the new economic contributors to the game market. However the low-powered mobile device is the main barrier for the quick development of mobile game. Through mobile billiards game on the e868 mobile phone of the Birdcompany, a game development framework for low performance mobile device is designed in this paper. To improve both the speed and visual effect of the game, this paper proposes an efficient collision detection algorithm suitable for mobile games from the aspect of game logic. Combined with the features of low-powered mobile devices, many different optimization techniques are presented and implemented.

mobile game optimization collision detection

Bailin Yang Zhiyong Zhang

College of Computer Science & Information Engineering Zhejiang Gongshang University Hangzhou, China

国际会议

The 2010 International Conference on Computer Application and System Modeling(2010计算机应用与系统建模国际会议 ICCASM 2010)

太原

英文

196-199

2010-10-22(万方平台首次上网日期,不代表论文的发表时间)