Three-dimensional Ocean Wave Movement Simulation Algorithm Based on Fractal
In recent years, the movement simulation of the ocean wave is one of the important researches in the nature simulation area. And the simulation method based on the fractal principles is relatively common. The paper introduces the different methods to realize the current ocean wave simulation, describes in detail the random mid-point displacement algorithm according to the fractal Brownian motion (FBM) in fractal theory, proposes a multi-dynamic non-uniform interpolation method, makes an effective solution to the wave jump phenomenon, and uses of the above-mentioned methods to achieve a ocean wave of three-dimensional dynamic simulation under the VC + +6.0 and OpenGL environment. It has the features of being better-realistic and real-time.
fractal: ocean wave simulation: non-uniform interpolation method: Random midpoint displacement
Xia Yan Jiang Liu Lv Hai Hua Fan Jia Peng Wu Xiao Hui
Department of Information Engineering, Department of Computer Shenyang Institute of Engineering, Shenyang Railway Polytechnic Shenyang, China
国际会议
太原
英文
482-484
2010-10-22(万方平台首次上网日期,不代表论文的发表时间)