3D Interactive Clothing Animation
A framework for clothing animation is developed in this paper. It integrates several key techniques involved in clothing animation. Firstly, an improved mechanical model with real material parameters are used to simulate various types of cloth realistically. Secondly, efficient distance constraints are introduced into our cloth model that effectively limits cloth extensible deformation in the plane without breaking bending deformation. Thirdly, an accelerated algorithm on GPU in collision detection process ensures responsible cloth animation. At last, an interactive system is set up on the three-tier architecture that provides users with some basic functionalities including cloth animation, human model editing and clothing simulation. The interactive editor provides a set of intuitive tools for animators to design a rich variety of human shapes and cloth animation. As a prototype system for clothing animation and virtual dressing, it is fast, reliable and expandable.
cloth animation particle-spring model virtual dressing constraints model implicit integration
Shi Min Mao Tianlu Wang Zhaoqi
School of Control and Computer Engineering North China Electric Power University Graduate School of Institute of Computing Technology Chinese Academy of Sciences Beijing, China
国际会议
太原
英文
449-455
2010-10-22(万方平台首次上网日期,不代表论文的发表时间)