Process-based Running Mechanism for Agent-based Warfare Simulation
In the Agent-based warfare simulation, the behavior of Agents representing the operation entities is very complicated. The event routine-oriented simulation strategy makes the description and execution of Agents simulation models lack of flexibility and expandability, which isnt helpful to reduce the complication of the modeling and simulation. In this paper, Process Interaction is presented as the simulation strategy for the Agent-based warfare simulation. The different kinds of Agents behavior in physical, information and cognitive domains are described in different processes, which reduces the coupling among the behavior in the three domains and improves the expansibility of the Agents behavior models. The scheduling operations of the behavior process including startup, hold, continuing to run and termination are controlled with Process Interaction so that the model developers dont need to manage the scheduling of the Agents behavior processes, which is implemented with the multi-thread mechanism using the method of thread pool. This approach makes the Agents behavior description more understandable and clearer and effectively reduces the complication of the Agents behavior description and simulation scheduling. Through an application case, the proposed method is validated.
agent-based warfare simulation process Interaction behavior description thread pool simulation scheduling
Wenguang Yu Qun Li Weiping Wang Qiang Chang
Department of Systems Engineering, National University of Defense Technology, Changsha 410073, China
国际会议
太原
英文
79-85
2010-10-22(万方平台首次上网日期,不代表论文的发表时间)