A parallelization of interactive physical simulations
This paper presents a parallelization method for the computation of interactive physical simulations. In the method, physical simulation tasks are split into multiple sets of tasks using a space partitioning algorithm. Each task set is assigned to a working thread running on a multicore processor. In order to achieve dynamic workload balancing, a work stealing algorithm is used to allowing idle threads steal tasks form heavily loaded threads. The experiments show that workload is well balanced among threads and a significant speedup has been achieved due to the parallelization. P
physical simulation interactive parallelization
Xin Liu Quanyu Wang
Dept.of Computer Science and Engineering Beijing Institute of Technology Beijng, P.R.China 100089
国际会议
太原
英文
285-289
2010-10-22(万方平台首次上网日期,不代表论文的发表时间)