Multi-stream Based Rendering Task Distribution on Graphics Cluster
Graphics cluster based parallel rendering has been widely used in computer aided design, scientific visualization, geometry scene rendering, virtual reality and so on. The key to high performance on graphics cluster is rendering task distribution strategy. According to multi-stream based data organization in Direct3D, this paper has presented sort-first multi-steam based rendering task distribution algorithm. Our algorithm includes three main steps that is data parsing, data distribution and data rematching. Experimental results have demonstrated that our algorithm can promote rendering performance to a great extent running on graphics cluster.
multi-stream task distribution parallel rendering
Zhen Liu Xinmin Zhou
College of Computer, Hangzhou Dianzi University Hangzhou 310018, China Seismological Bureau of Zhejiang Province Hangzhou 310013, China
国际会议
太原
英文
57-60
2010-10-22(万方平台首次上网日期,不代表论文的发表时间)