Research of collision detection based on OBB in skinned mesh
During researching the skinned mesh object about person, some questions based on hierarchical bounding volume and collision detection are analyzed. On the base of studying OBBs inherent characteristics, OBB tree generation is also improved. And the collision detection algorithm and some problems needs to be attended are given; the experiment demonstrates that the efficiency has improved significantly and could fit the demand for the collision detection of complex 3D characters. This method can be applied to the FPS (First Person Shooting) game, 3D Character simulation game; path finding in Robotics as well as virtual tactics to improve efficiency of 3D articulated character collision detection.
skinned mesh collision detection OBB tree
Zhou xiangning
College of computer science and technology Shan Dong institute of business and technology Yantai , China
国际会议
太原
英文
643-645
2010-10-22(万方平台首次上网日期,不代表论文的发表时间)