会议专题

Simulation of Real-Time Explosion Smoke Based on Simplex-Noise

Classical smoke simulation methods based on Computational Fluid Dynamics (CFD) are rather expensive that cannot be used in real-time systems. In this paper, a method based on Simplex noise is proposed to achieve high realistic effects of explosion smoke. The colors of the smoke particles are disturbed by 3D Simplex-Noise and faded according to time, the rolling and expanding of the explosion smoke particles are simulated by use of billboard technology and GPU-based particle system. The experiment results show that this method can produce vivid explosion smoke effects in real-time.

simplex noise color fading explosion smoke simulation particle system real-time rendering

Xihou Li Hao Wang Hongyu Yang

College of Computer Science National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University Chengdu, China

国际会议

2010 International Conference on Information,Networking and Automation(2010 IEEE信息网络与自动化国际会议 ICINA 2010)

昆明

英文

119-123

2010-10-17(万方平台首次上网日期,不代表论文的发表时间)