会议专题

Building a Believable and Effective Agent for a 3D Boxing Simulation Game

This paper describes an approach used to build and optimize a practical AI solution for a 3D boxing simulation game. The two main features of the designed AI agent are be lievability (human-likeness of agents behavior) and effective ness (agents capability to reach own goals). We show how learning by observation and case-based reasoning techniques are used to create believable behavior. Then we employ rein forcement learning to optimize agents behavior, turning the agent into a strong opponent, acting in a commercial-level game environment. The used knowledge representation scheme supports high maintainability, important for game developers.

believabitity behavior capture learning by observation reinforcement learning

Maxim Mozgovoy Iskander Umarov

University of Aizu Aizu-Wakamatsu, Japan TruSoft Intl Inc.St.Petersburg.Florida, USA

国际会议

2010 3rd IEEE International Conference on Computer Science and Information Technology(第三届IEEE计算机科学与信息技术国际会议 ICCSIT 2010)

成都

英文

14-18

2010-07-07(万方平台首次上网日期,不代表论文的发表时间)