会议专题

The Applying Research for 3D Mesh Models Watermarking Based on 3D MAX

A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses the LSB method. Experimental results show that the schemes invisibility is good under the little schemes loading and low time complexity. Moreover, the scheme has good applied value. It can protect the copyright of 3D works.

watermarking 3D MAX mesh model LSB copyright

Li Yaqin Zhou Defu

Department of Computer Engineering Suzhou Vocational College Suzhou China

国际会议

2010 2nd International Conference on Education Technology and Computer(第二届IEEE教育技术与计算机国际会议 ICETC 2010)

上海

英文

60-62

2010-06-22(万方平台首次上网日期,不代表论文的发表时间)