Implementation of Agricultural Training System Using Game Engine
With the further researches on technologies in agriculture informationization in China, training systems based on these technologies got much development in recent years. However, there are still many problems in these systems, such as absenting interest. This paper uses classic Ceres-Maize model as maize growth model and Game Engine to develop an interactive agricultural training system based on four-layer architecture. Moreover, the system applies the idea of game design and advanced 3D technologies and achieves visualization of training. This application of interactive training has good prospects in popularization of agriculture knowledge.
agricultural training system Ceres-Maize Game Engine
Chen Hong Wang Qing Zhao Chen Niu Jingbo Zhu DeHai
College of Information and Electrical Engineering,China Agricultural University,Beijing, China
国际会议
上海
英文
81-84
2010-06-22(万方平台首次上网日期,不代表论文的发表时间)