会议专题

The Impact of Augmented Reality Software with Inquiry-based Learning on Students Learning of Kinematics Graph

In recent decades, many researches have been done on impact of technology on teaching and learning. However, many such studies were done back in 1990s and to-date technology has since improved by leaps and bounds. Hence, there is a need to look into how schools can tap into the current innovative technology and integrate it into the schools teaching and learning (T&L).This study uses Augmented Reality (AR) software in the T&L of Science. AR has been widely published in Hollywood movie and often used in the making of special effects in movie. This study uses affordable and powerful AR software that is locally developed and applied on a Physics topic known as Kinematics graph analysis -a topic that is difficult for our students to grasp when teaching it.There is also a call for a deeper research work that is not just based on impact of technology, but how to use pedagogy in information communication technology (ICT) based lesson. This study is both qualitative and quantitative that investigates how the impact of technology on the T&L of a Physics topic designed with a sound pedagogy, in form of Inquiry based Learning (IBL). The focus of this study is on the effect of such integration on 40 secondary 3 students (15 yrs old) learning attitude and academic achievement, in comparison with 40 controlled students.

component augmented reality kinematics inquiry based learning innovative pedagogy information communication technology

Tai Fook Lim Jerry Cheng Chi En Aaron

Science Department, Woodgrove Secondary School Singapore

国际会议

2010 2nd International Conference on Education Technology and Computer(第二届IEEE教育技术与计算机国际会议 ICETC 2010)

上海

英文

1-5

2010-06-22(万方平台首次上网日期,不代表论文的发表时间)