会议专题

Simulation of Virtual Human Running Based on Inverse Kinematics

Virtual human is more and more used for different application in multimedia learning environment,and his motion impact the immersion directly.In this paper,running motion control technique of virtual human is researched.According to the idea of motional superposition,the running cycle is divided into six stages.The six stages are modeled respectively.In this method,the keyframes of running motion are created.In the process of solving keyframes,CCD (Cyclic-Coordinate Descent) algorithm is used to solve the inverse kinematics problems.The tweenframes are produced by interpolating between these keyframes to make movement coherent.Moreover,introduce motion characteristic parameters to make the postures of running diversely.

virtual human motion control inverse kinematics Cycle-Coordinate Descent

JingLi Ren ZhuBin Zheng ZhongMing Jiao

Department of Education Science Gannan Normal University Ganzhou,Jiangxi,China Department of history-culture and tourism Gannan Normal University Ganzhou,Jiangxi,China

国际会议

2010 2nd International Conference on Education Technology and Computer(第二届IEEE教育技术与计算机国际会议 ICETC 2010)

上海

英文

360-363

2010-06-22(万方平台首次上网日期,不代表论文的发表时间)