会议专题

Method for Simulation of Coastal Terrain on GPU

The shader in the GPU are widely used to model coastal terrain, but the created terrain are of great similarity and unable to embody the differences of coastal features. To overcome the above disadvantage, we present a new modeling method for created terrain based on sketch map. Through specifying the coastal features type, the proposed modeling method can create according coastal terrain easily. In order to produce realistic looking scenes, we propose a method to implement the reflection and refraction effect of water in the GPUs shader. The method can easily control the coastal effect. Experiments show that the result graphs are true to nature.

coastal terrain shader sketch map

Jun Chen Peng Sheng Zhen He

Department of First GuilinAir Force Academy Guilin China The 72241 Unit of PLA Jinan China

国际会议

The 2nd IEEE International Conference on Advanced Computer Control(第二届先进计算机控制国际会议 ICACC 2010)

沈阳

英文

103-106

2010-03-27(万方平台首次上网日期,不代表论文的发表时间)