Real-Time and Realistic Fluid Simulation on GPU
Physical-based fluids can add substantial realism to application. But the real-time simulation is a big challenge. In this paper we propose a Smoothed Particle Hydrodynamics SPH) based method which improves traditional theory by calculating all the computation in GPU. Additionally, we present a screen space based way to construct fluid surface which has a nice visual appearance. The result of experiment proves our method fast and realistic.
SPH GPU screen space real-time realistic
Shihan Tan Hongyu Yang
National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University Chengdu, Chin National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan UniversityChengdu, China
国际会议
哈尔滨
英文
252-255
2011-01-18(万方平台首次上网日期,不代表论文的发表时间)