会议专题

Real-Time and Realistic Fluid Simulation on GPU

Physical-based fluids can add substantial realism to application. But the real-time simulation is a big challenge. In this paper we propose a Smoothed Particle Hydrodynamics SPH) based method which improves traditional theory by calculating all the computation in GPU. Additionally, we present a screen space based way to construct fluid surface which has a nice visual appearance. The result of experiment proves our method fast and realistic.

SPH GPU screen space real-time realistic

Shihan Tan Hongyu Yang

National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University Chengdu, Chin National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan UniversityChengdu, China

国际会议

2011 International Conference on Information System and Computational Intelligence(2011 IEEE信息系统与计算智能国际会议 ICISCI 2011)

哈尔滨

英文

252-255

2011-01-18(万方平台首次上网日期,不代表论文的发表时间)