Some Advances for Parallel Rendering
In the current parallel rendering, some frame data information is lost as a result of the instability of network connection, leading to redundant controlling, inflates displaying of scenes, images stagnation and shaking, it will affect the quality of final scene display. To overcome this disadvantage, this paper puts forward mechanism of frame prestored, improving the quality of final scene display and increasing the efficiency. For each frame drawing time interval is small, the quality of scene display is better than the original. And each rendering node is independently responsible for their own rendering information in drawing this frame, reducing the redundant control and communication overhead. In addition, this paper proposes a dynamic timeout mechanism, better able to reduce time of synchronous control. Moreover, we have implemented the parallel rendering system of illumination shader-based.
frame prestored dynamic time-out mechanism shader-based illumination
Chen An-Tai Yang Yun-Lin Luo Zhong-Kui
School of Computer Science, Sichuan University De State Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University Chengdu 61006
国际会议
2011 International Conference on Information and Industrial Electronics(2011年信息与工业电子国际会议 ICIIE 2011)
成都
英文
484-486
2011-01-14(万方平台首次上网日期,不代表论文的发表时间)