Research and Implementation of 3D Stereo Display Based on Parallax
This paper is based on 3DS MAX software to make a simple architectural model, and combines with MaxScript language to implement two parallax graphics and animation roaming of a fixed path. Then this paper imports the architectural model into OGRE, uses the OGRE rendering out two parallax graphics, and achieves a free roaming. Finally, it uses simple tools to verify the generated disparity maps do give people stereo display.
WEI-WEN WU ZHI-YAN WANG
School of Computer Science and Engineering, South China University of Technology, Guangdong 510006
国际会议
上海
英文
307-311
2010-11-23(万方平台首次上网日期,不代表论文的发表时间)