会议专题

Image-based Rendering of Spatially-Varying BSDF

Simulating directional reflections and transmissions with spatial variation is essential for rendering transparent materials. To render this phenomenon in an interactive rate, multiple consecutive directional transmissions were approximated as serial filters. The method makes it possible to pre-calculate both reflected and transmitted distant lightings, and to store the results to the same set of environment maps for real time rendering. The proposed algorithm was implemented on the modern graphics hardware, generating convincing rendering results and interactive frame rates. The presented method is useful for many interactive applications such as computer game and virtual reality.

Hongsong Li Fengxia Li

School of Software, Beijing Institute of Technology School of Computer Science and Technology, Beijing Institute of Technology

国际会议

2010 International Conference on Audio,Language and Image Processing(2010年音频、语言与图像处理国际会议 ICALIP 2010)

上海

英文

898-902

2010-11-23(万方平台首次上网日期,不代表论文的发表时间)