会议专题

An acceleration algorithm of ray tracing Oriented shared memory multi-core environment

Depending on the independence and correlation between the natural parallelism of ray tracing algorithm and ray tracing task, a acceleration algorithm of ray tracing based shared memory multi-core environment is proposed with the pipelining and cache hit rate theory. Adopting those algorithms and the parallel ray-tracing algorithm respectively for computer simulation, the degree of time-consuming is compared. The theoretical analysis and the experimental results suggest that the efficient of the accelerate ray tracing algorithm based shared memory multi-core environment has been greatly improved comparing with single-core ray tracing algorithm, and the speed of operation is much faster than the traditional parallel ray-tracing algorithm, and it enjoys better performance for the speedup of the number of CPU cores.

ray tracing multi-core parallel accelerated algorithm speedup

Zheng-Wu Yuan Qing-Ping Mei

Sino-Korea Chongqing GIS Research Center, College of Computer Science and Technology, Chongqing Univ Sino-Korea Chongqing GIS Research Center, College of Computer Science and Technology, Chongq

国际会议

2010 International Conference on Measurement and Control Engineering(2010年IEEE测量与控制工程国际会议 ICMCE2010)

成都

英文

736-740

2010-11-16(万方平台首次上网日期,不代表论文的发表时间)