会议专题

Fast Texture Synthesis Based on Correlation by Block Tiling

An algorithm of fast texture synthesis by block tiling is proposed after summarizing several related algorithms. This approach uses displacement technology based on correlation to get the mapping addresses of synthesized blocks in the sample image and integrates the method of searching feasible blocks along a spiral path. In the process, boundary matching algorithm is adopted to find the optimal matching block which meets the threshold, then continues this process in a recursive manner until the synthesizing image is fully filled. Experimental results show that this algorithm has achieved better desired effect and used much less time when dealing with the random texture and the structural texture compared with the previous algorithms.

texture synthesis correlation block tiling

Wenbo Xu Zhilin Cai Jun Sun

School of Information Engineering Jiangnan University Wuxi, China

国际会议

第九届分布式计算及其应用国际学术研讨会

香港

英文

552-556

2010-08-12(万方平台首次上网日期,不代表论文的发表时间)