Fast Texture Synthesis Based on Correlation by Block Tiling
An algorithm of fast texture synthesis by block tiling is proposed after summarizing several related algorithms. This approach uses displacement technology based on correlation to get the mapping addresses of synthesized blocks in the sample image and integrates the method of searching feasible blocks along a spiral path. In the process, boundary matching algorithm is adopted to find the optimal matching block which meets the threshold, then continues this process in a recursive manner until the synthesizing image is fully filled. Experimental results show that this algorithm has achieved better desired effect and used much less time when dealing with the random texture and the structural texture compared with the previous algorithms.
texture synthesis correlation block tiling
Wenbo Xu Zhilin Cai Jun Sun
School of Information Engineering Jiangnan University Wuxi, China
国际会议
香港
英文
552-556
2010-08-12(万方平台首次上网日期,不代表论文的发表时间)