会议专题

Ambient Occlusion in Screen-Space for Mesostructure Objects

In the traditional ambient occlusion algorithm for microstructures, the determination of occlusion is a time-consuming task. To improve the rendering speed, the paper proposes a screen-based ambient occlusion method. By using off-screen technique, only the visible points are used to determine the occlusion. Using the depth texture of the whole scene, the size of ambient occlusion can be quickly computed by the maximum of the block angle. The whole scene can be rendered using the deferred shading technology. Experimental results show that our method is more efficient than the available methods on computing the ambient occlusion. It does not need any pre-processing, and the time used for ambient occlusion determination is less than other methods.

Ambient Occlusion Screen-space Real-time Rendering

Liu Duoli Wang Lili Yang Zheng Zhao Qinping

School of Computer Science and Engineering Beihang University, Beijing, China

国际会议

2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design(2009 IEEE 第十届国际计算机辅助工业设计与概念设计学术会议 CAID&CD2009)

温州

英文

676-681

2009-11-26(万方平台首次上网日期,不代表论文的发表时间)