Survey: Parameterized 3D Human Body Modeling and Geometric Deformation Technology
Human figure modeling and animation has been one of the primary areas of researeh in computer graphics. The complexity of simulating the human body and its behavior is directly proportional to the complexity of the human body itself, and is compounded by the vast number of movements it is capable of In this paper, a detailed survey on existing methods for human-body modeling and skin deformations is given.
human-body modeling computer animation geometric deformation
Haining Wang Shouqian Sun Ting Shu Fuqian Shi Jianfeng Wu
College of Computer Science and Technology Zhejiang University Hangzhou, Zhejiang Province 310027, China
国际会议
温州
英文
1486-1493
2009-11-26(万方平台首次上网日期,不代表论文的发表时间)