会议专题

Survey: Parameterized 3D Human Body Modeling and Geometric Deformation Technology

Human figure modeling and animation has been one of the primary areas of researeh in computer graphics. The complexity of simulating the human body and its behavior is directly proportional to the complexity of the human body itself, and is compounded by the vast number of movements it is capable of In this paper, a detailed survey on existing methods for human-body modeling and skin deformations is given.

human-body modeling computer animation geometric deformation

Haining Wang Shouqian Sun Ting Shu Fuqian Shi Jianfeng Wu

College of Computer Science and Technology Zhejiang University Hangzhou, Zhejiang Province 310027, China

国际会议

2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design(2009 IEEE 第十届国际计算机辅助工业设计与概念设计学术会议 CAID&CD2009)

温州

英文

1486-1493

2009-11-26(万方平台首次上网日期,不代表论文的发表时间)