Real-time Collision Detection and Response in Virtual Global Terrain Environments
In many virtual reality applications it is necessary to simulate the interaction among objects. One of the basic requirements is to ensure a non-penetration of bodies. We show a novel algorithm for detecting collisions between camera and terrain. After collisions are detected we propose a fancy collision response. Our collision detection algorithm doesn’t need precomputation and reduces memory requirement comparing to the collision detection algorithm using sphere trees. In a virtual global terrain environment application, our collision detection and response algorithm easily runs at real-time rate. Our collision detection algorithm runs faster about dozens of times than the collision detection algorithm using sphere trees.
Collision Detection Collision Response Virtual Environment Terrain
Feixiong Luo Ershun Zhong Yuefeng Huang Hui Guo Junlai Cheng
The State Key Lab of Resources and Environmental Information System, Institute of Geographic Sciences and Natural Resources Research, CAS, China Graduate University of Chinese Academy of Sciences, China
国际会议
温州
英文
2257-2262
2009-11-26(万方平台首次上网日期,不代表论文的发表时间)