How to Disrupt the Rules of the Game? - The Example of the Leisure and Game Industry
1996: Cyber gun, a small-sized French company engaged in the distribution of leisure and game accessories faces a high danger: the firm is sued by Beretta for selling counterfeited, non-licensed replicas of famous firearms. This threat turns out to be a real earthquake. Seven years later, Cybergun is legally allowed to import and sell famous firearms replicas that I.P.R. are guaranteed - and has become the unique worldwide leader in this market. This case is not only an example of best practices for industrials, but is emblematic of the new theories that recently enhanced strategic management thinking. Based on the critique of the classical model, they help to better understand how certain companies can generate deviant, sustainable strategies. The analysis aims at understanding how, through subversion, an organization can overturn established dominant models. Therefore, while academics stress on the need to be a rule-breaker, our common purpose and our contribution, through empirical analysis and theoretical highlights, is to demonstrate how a company can spearhead a business and economic revolution - by grounding a disruptive strategy on an original key success factor: intellectual property.
intellectual property license rule-breaking subversion disruption deviance
Julien-Yung MAMEAUX Richard PIN Emmanuel METAIS Pierre-Guy HOURQUET
Associate-Corporate & Invest.Banking BNP PARIBAS.8F OCI Building,50 Sokong-dong,Choong-ku Seoul 100- EDHEC Business School 58,rue du Port 59046 Lille Cedex France
国际会议
杭州
英文
466-475
2004-10-24(万方平台首次上网日期,不代表论文的发表时间)